SKU: 43674946535

Ariana Teppich 206x155cm - Orientteppich

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Description

Ariana Teppich 206x155cm - OrientteppichDieser handgeknpfte Ariana Teppich (auch Arijana) berzeugt mit einem figrlichen Design gefertigt aus hochwertiger Schurwolle. Ariana Teppiche werden in Afghanistan nach persischem Vorbild geknpft afghanische Handwerkskunst mit klassischen Designs der persischen Tradition. Zur Ziegler Tradition gehrend, verbinden Ariana Teppiche Knpfkunst mit Designelementen, die auf die europisch orientalische Fusion des 19. Jahrhunderts zurckgehen. Die gleichmige

Dieser handgeknüpfte Ariana Teppich (auch Arijana) überzeugt mit einem figürlichen Design – gefertigt aus hochwertiger Schurwolle. Ariana Teppiche werden in Afghanistan nach persischem Vorbild geknüpft – afghanische Handwerkskunst mit klassischen Designs der persischen Tradition. Zur Ziegler-Tradition gehörend, verbinden Ariana-Teppiche Knüpfkunst mit Designelementen, die auf die europäisch-orientalische Fusion des 19. Jahrhunderts zurückgehen. Die gleichmäßige Verarbeitung gibt dem Flor seine spürbare Qualität. Schurwolle, von Hand gesponnen – das gibt dem Flor seine lebendige Textur und Widerstandsfähigkeit. Die Textur dieses Flors will man am liebsten mit bloßen Füßen erkunden. Pflegeleicht und robust, geeignet für Fußbodenheizungen. Von Hand gefertigt – ein handgeknüpftes Unikat. Entdecken Sie dieses Stück bei Morgenland – Ihrem Fachhändler für handgeknüpfte Orientteppiche.

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SKU: 43674946535

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4.1 ★★★★★
Based on 12 reviews
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Verified Purchase
Scrawller on da Waller
Massapequa, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
Battle Creek, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024
S
Verified Purchase
S. Max
Battle Creek, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
Y
Yumin
Draper, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
C
Verified Purchase
Colin MacLeod
Grantham, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026

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