SKU: 1258033026

Brass Birmingham

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Description

Brass BirminghamBuild networks, grow industries, and navigate the world of the Industrial Revolution. 2 4 Players 60 120 Mins Ages 14+ Features: Hand Management, Income, Loans, Market, Network and Route Building Theme: Economic, Industry Manufacturing, Post Napoleonic, Trains, Transportation Description: Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham

Build networks, grow industries, and navigate the world of the Industrial Revolution. 

2-4 Players  |  60-120 Mins  |  Ages 14+

Features: Hand Management, Income, Loans, Market, Network and Route Building

Theme: Economic, Industry / Manufacturing, Post-Napoleonic, Trains, Transportation

Description

Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, BrassBirmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.

As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands.

Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):

1) Build - Pay required resources and place an industry tile.
2) Network - Add a rail / canal link, expanding your network.
3) Develop - Increase the VP value of an industry.
4) Sell - Sell your cotton, manufactured goods and pottery.
5) Loan - Take a £30 loan and reduce your income.

Brass: Birmingham also features a new sixth action:

6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)

The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.

Birmingham features dynamic scoring canals/rails. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. This provides players with the opportunity to score much higher value canals in the first era, and creates interesting strategy with industry placement.

Iron, coal, and cotton are three industries which appear in both the original Brass as well as in Brass: Birmingham.

New "Sell" system

Brewing has become a fundamental part of the culture in Birmingham. You must now sell your product through traders located around the edges of the board. Each of these traders is looking for a specific type of good each game. To sell cotton, pottery, or manufactured goods to these traders, you must also "grease the wheels of industry" by consuming beer. For example, a level 1 cotton mill requires one beer to flip. As an incentive to sell early, the first player to sell to a trader receives free beer.

Birmingham features three all-new industry types:

Brewery - Produces precious beer barrels required to sell goods.

Manufactured goods - Function like cotton, but features eight levels. Each level of manufactured goods provides unique rewards, rather than just escalating in VPs, making it a more versatile (yet potentially more difficult) path vs cotton.

Pottery - These behemoths of Birmingham offer huge VPs, but at a huge cost and need to plan.

Increased Coal and Iron Market size - The price of coal and iron can now go up to $8 per cube, and it's not uncommon.

Brass: Birmingham is a finely brewed sequel to one of history's most industrial economic games. It offers a very different story arc and experience from its predecessor. Many of the tried and true strategies of the original are no longer as powerful as they once were, and other interesting new strategies are waiting for you to discover.

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SKU: 1258033026

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Jamie Valdez
Birmingham, US
★★★★★ 5
Great for Puppies!
Color: Red
This toy has been a great purchase for my new puppy! He has so much fun playing with it and stays engaged for long periods. While it can move a little fast at first, the adjustable speed settings make it easy to customize. Overall, it’s a fantastic toy that keeps him active, entertained, and happy.
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Reviewed in the United States on June 12, 2026
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Mickey M
Carnegie, US
★★★★★ 4
Good for (non-destructive) small dogs
Color: Red
Bought for a small dog, would not recommend for a destructive chewer. After some initial hesitation this has become her favorite toy and keeps her entertained for a good while. The different settings provide some variety to how she can play with it. The battery only lasts about an hour, but it does charge quickly. As others have noted the string is garbage.
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Reviewed in the United States on June 6, 2026
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kilo199999999
New York, US
★★★★★ 5
Cool gadget for you puppy!
Color: Red
Do you need a break sometime? Something that you puppy can play with for 20 or 30 minutes at a time? This is it! It goes around the place in random paths that will keep your puppy entertained and amusedZ. It not to loud and it lasts a long time and nothing has broken off form the rough play at all.
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Reviewed in the United States on June 9, 2026
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Kat
Charlottesville, US
★★★★★ 5
Great for small dogs with a big prey drive!
Color: Red
He loves it!! I have a small dog with a big prey drive and he goes absolutely crazy for this! A big plus for taking the boredom away, really perking up his mental attitude. It's also (at this moment) much cheaper than others that look very similar. Super easy to charge. My dog is a rescue and never learned to play with toys, has zero interest in stuffed toys and doesn't really understand play, but this isn't play to him: It's what he was born to do. He gives it a hearty Two Paws Up!
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Reviewed in the United States on June 1, 2026
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Cyndimp
Lowell, US
★★★★★ 5
Our Yorkie Puppy Loves This Toy!!!
Color: Red
Warning: your pet may become completely obsessed I’ve had this toy for about a year for my Yorkshire Terrier, Gia, and it’s easily the most successful toy purchase I’ve ever made. We even had to replace the first one after she loved it a little too much (chewed the string off), and have since bought more as gifts for friends’ pets. Great toy for small dogs (too fragile for bigger dogs) and active, young cats.) What we love: * Endless engagement: Gia ignores all her other toys and goes straight for this every time * Interactive features: Subtle beeping + changing colored lights + unpredictable rolling patterns keep her hooked * Energy burner: Perfect for indoor play on hardwood floors—she will chase it nonstop * Rechargeable: Battery lasts several hours, even with frequent use * Durability: Holds up well considering how rough she plays Real-life note: Gia will literally bring this toy to me to get me involved—and I have to limit her playtime because she won’t stop on her own. Bottom line: If you have a high-energy dog (or even a playful cat), this isn’t just a toy—it becomes their favorite activity… and possibly their entire personality.
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Reviewed in the United States on April 25, 2026

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