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Description
Pinnacle Halogen Swing Arm Wall LampShade Metal Category Wall Lamp Finish Oil Rubbed Bronze Option Prop 65, Title 20 Compliant Family Pinnacle Voltage 120 Number of Bulbs 1 Backplate Height(in) 5 Backplate Width(in) 5 Bulb Type Halogen Depth 23. 75 Material Metal Order Minimum 1 Ship Carton Height(in) 22 Ship Carton Length(in) 14 Ship Carton Width(in) 9 Ship Weight(lbs) 6 Sold By Each Vendor Ship Method FedEx Weight(lbs) 6 Base Backplate 5"x 5" Bulb 50W GU10 Bulb Included Yes CA Prop 65
| Shade | Metal |
| Category | Wall Lamp |
| Finish | Oil Rubbed Bronze |
| Option | Prop 65, Title 20 Compliant |
| Family | Pinnacle |
| Voltage | 120 |
| Number of Bulbs | 1 |
| Backplate Height(in) | 5 |
| Backplate Width(in) | 5 |
| Bulb Type | Halogen |
| Depth | 23.75 |
| Material | Metal |
| Order Minimum | 1 |
| Ship Carton Height(in) | 22 |
| Ship Carton Length(in) | 14 |
| Ship Carton Width(in) | 9 |
| Ship Weight(lbs) | 6 |
| Sold By | Each |
| Vendor Ship Method | FedEx |
| Weight(lbs) | 6 |
| Base/Backplate | 5"x 5" |
| Bulb | 50W GU10 |
| Bulb Included | Yes |
| CA Prop 65 Warning | WARNING: This product can expose you to chemicals including lead which is known to the State of California to cause cancer. For more information, go to www.P65Warnings.ca.gov. |
| Cartons Per Unit | 1 |
| Country of Origin | US |
| Note | Title 20 Compliant |
| Prop 65 | Yes |
| Prop 65 Description | WARNING: This product can expose you to chemicals including lead which is known to the State of California to cause cancer. For more information, go to www.P65Warnings.ca.gov. |
| Shade Material | Metal |
| Shade Size(in) | 6.5 x 2.25 |
| Switch | Full range dimmer switch on shade |
| Title 20 | Yes |
| Unit Increments | 1 |
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4.1 ★★★★★
Based on 2390 reviews
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Product Reviews
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard.
If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language.
There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book.
I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience.
I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters.
Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either.
If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material.
Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024