SKU: 27723425594

They Were Christians: The Inspiring Faith of Men and Women Who Changed the World

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They Were Christians: The Inspiring Faith of Men and Women Who Changed the WorldWhat do Abraham Lincoln, Fyodor Dostoyevsky, Louis Pasteur, Frederick Douglass, Florence Nightingale, and John D. Rockefeller Sr. all have in common? They all changed the world and they were all Christians. Now the little known stories of faith behind twelve influential people of history are available in one inspiring volume. They Were Christians reveals the faith filled motivations behind some of the most outstanding political, scientific, and

What do Abraham Lincoln, Fyodor Dostoyevsky, Louis Pasteur, Frederick Douglass, Florence Nightingale, and John D. Rockefeller Sr. all have in common? They all changed the world--and they were all Christians. Now the little-known stories of faith behind twelve influential people of history are available in one inspiring volume.

They Were Christians reveals the faith-filled motivations behind some of the most outstanding political, scientific, and humanitarian contributions of history. From the founding of the Red Cross to the family crisis that drove America's favorite president to his knees and cracked his religious skepticism, the fascinating stories of these faithful history-makers will inspire, encourage, and entertain readers of history and biography.

Binding Type: Paperback
Publisher: Baker Books
Published: 05/03/2016
ISBN: 9780801016578
Pages: 224
Weight: 0.50lbs
Size: 8.40h x 5.40w x 0.60d
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SKU: 27723425594

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4.7 ★★★★★
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Verified Purchase
Aurélien
Massapequa, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Bozeman, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Omaha, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Verified Purchase
Shannon
Draper, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Lake Worth, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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