SKU: 28067077789

Stanley Clarke: Definitive Collection - COMPACT DISCS

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Stanley Clarke: Definitive Collection - COMPACT DISCSTitle: Definitive Collection Artist: Stanley Clarke Label: Robinsongs Product Type: COMPACT DISCS UPC: 5013929951624 Genre: Jazz Release Date: 2017 06 16 Number of Discs: 2 Additional Details: UNITED KINGDOM IMPORT 2017 two CD collection. When it comes to the bass guitar, the first name that comes to mind for most people is the legend that is Stanley Clarke, so we here at Robinsongs are immensely proud to be issuing the Definitive Collection of

Title: Definitive Collection
Artist: Stanley Clarke
Label: Robinsongs
Product Type: COMPACT DISCS
UPC: 5013929951624
Genre: Jazz
Release Date: 2017-06-16
Number of Discs: 2
Additional Details: UNITED KINGDOM - IMPORT

2017 two CD collection. When it comes to the bass guitar, the first name that comes to mind for most people is the legend that is Stanley Clarke, so we here at Robinsongs are immensely proud to be issuing the Definitive Collection of Stanley's amazing career. This is a compilation of Stanley Clarke's recordings from 1975 through to 1990, which also covers the Clarke/Duke project, Fuse One and the Stanley Clarke Band eras. This superb package features sleeve notes by Charles Waring, who interviewed Stanley specifically for this release, and you get a true insight into how some of the tracks were recorded and Stanley's thoughts about certain tracks and the friends that played with him. This Definitive Collection features all the album versions, so you can enjoy the classics such as 'School Days', 'We Supply' (which was co-written with Louis Johnson) and 'Heaven Sent You' (featuring Shalamar's Howard Hewett on vocals) along with the jazzier side to Stanley's work like the amazing 'Concerto For Jazz' parts 1 and 2.

Tracks:
1.1 Journey to Love
1.2 Concerto for Jazz / Rock Orchestra, Part I
1.3 Concerto for Jazz / Rock Orchestra, Part II
1.4 Silly Putty
1.5 School Days
1.6 The Dancer
1.7 Hot Fun
1.8 More Hot Fun
1.9 Modern Man
1.10 Rock 'N' Roll Jelly
1.11 I Wanna Play for You
1.12 Together Again
1.13 Jamaican Boy
1.14 Danger Street
1.15 All Hell Broke Loose
1.16 Rocks, Pebbles and Sand
2.1 We Supply
2.2 Grand Prix - Fuse One
2.3 Never Judge a Cover By It's Book - the Clarke / Duke Project
2.4 Wild Dog - the Clarke / Duke Project
2.5 Sweet Baby- the Clarke / Duke Project
2.6 Straight to the Top
2.7 Heroes - the Clarke / Duke Project
2.8 Heaven Sent You
2.9 Time Exposure
2.10 What If I Should Fall in Love - the Stanley Clarke Band
2.11 Find Out - the Stanley Clarke Band
2.12 Hideaway
2.13 Goodbye Pork Pie Hat
2.14 I Want to Play for Ya
2.15 Mothership Connection - the Clarke / Duke Project
2.16 Funny How Time Flies (When You're Having Fun)
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SKU: 28067077789

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Reviewed in the United States on April 15, 2026
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Tinkerer
Cuba, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Dallas, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Cuba, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Grantham, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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