SKU: 29699122956

VE.Bus BMS NG

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Description

VE.Bus BMS NGShipping, taxes, and discounts will be calculated at checkout. The VE. Bus BMS NG is an all in one Battery Management System (BMS) for Victron Lithium NG batteries (not compatible with Lithium Battery Smart batteries), designed for systems with Victron inverters or inverter chargers using VE. Bus communication. It monitors and protects the batteries against over voltage and under voltage of any individual cell, and also over temperature or under

Shipping, taxes, and discounts will be calculated at checkout.

The VE.Bus BMS NG is an all-in-one Battery Management System (BMS) for Victron Lithium NG batteries (not compatible with Lithium Battery Smart batteries), designed for systems with Victron inverters or inverter/chargers using VE.Bus communication. It monitors and protects the batteries against over voltage and under voltage of any individual cell, and also over temperature or under temperature conditions.

With built-in Bluetooth, it connects directly to all lithium NG batteries in the system for central monitoring via VictronConnect. It also receives current and state of charge data directly from the batteries, so there’s no need for a separate SmartShunt.

The lithium NG batteries can be configured in series, parallel, or a combination of both, supporting 12V, 24V, and 48V systems. A maximum of 50 batteries can be used in 12V or 24V banks, and 25 batteries in 48V banks, enabling up to 192 kWh (12V), 384 kWh (24V), and 128 kWh (48V) of storage. Multiple Lynx Smart BMS units can be paralleled to expand capacity and ensure redundancy.

Key Features:

Bluetooth Smart: The VE.Bus BMS NG includes Bluetooth Smart for wireless configuration, monitoring, and firmware updates via the VictronConnect App. Instant Readout shows key data such as SoC, battery temperature, warnings, and alarms directly in the device list, without needing to connect.

Load disconnect output: Controls the remote on/off input of a BatteryProtect, inverter, DC-DC converter, or other loads with remote on/off functionality to prevent deep discharge.

Charge disconnect output: Controls the remote on/off port of chargers such as the Smart IP43 Charger, a Cyrix-Li-Charge relay, a Cyrix-Li-ct Battery Combiner, or a BatteryProtect, to prevent overvoltage.

Pre-alarm output: Provides early warning for low battery voltage before disconnecting loads. Can drive a relay, LED, or buzzer.

Remote on/off control: Allows external control of both load and charge disconnect outputs. LED indicators: Includes a blue LED for Bluetooth status and a red LED for warnings and errors.

Datasheet: Victron VE.Bus BMS NG

Manual: Victron VE.Bus BMS NG Manual

What's in the Box? VE.Bus BMS NG Box

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SKU: 29699122956

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Roger Andersen
Phoenix, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Phoenix, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024
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Aurian Finney
Pawtucket, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
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Reviewed in the United States on August 11, 2023
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Iowa Mama
Battle Creek, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
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Reviewed in the United States on April 27, 2025
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Ian
Draper, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023

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