SKU: 31003015029

Helinox Table One Hard Top

Sale price$134.95 Regular price$149.95
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Description

Helinox Table One Hard TopWider and longer than the original size, the Table One Hard Top L provides the superior stability and support you need while remaining exceptionally packable. Its lightweight folding tabletop is easy to set up, wipe clean, and pack away between trips. Features Larger size. 6. 5 longer and 7 wider than the original Table One Hard Top. Strong, stable surface. Inner polycarbonate sheet creates a flat table surface. Portable. Compact, collapsible frame

Wider and longer than the original size, the Table One Hard Top L provides the superior stability and support you need while remaining exceptionally packable. Its lightweight folding tabletop is easy to set up, wipe clean, and pack away between trips. 

Features

  • Larger size.   6.5” longer and 7” wider than the original Table One Hard Top.
  • Strong, stable surface.  Inner polycarbonate sheet creates a flat table surface.
  • Portable.   Compact, collapsible frame and foldable tabletop. Packs into a 23.5” x 6.5” x 4.5” full zip case that has a daisy chain and webbing handle.
  • Lightweight yet strong.   Weighs 3 lbs 6.5 oz when packed and can hold up to 110 lbs when assembled.
  • Advanced engineering.   Green Anodized DAC aluminum alloy frame and proprietary nylon resin hubs merge strength with durability. 
  • Easy set-up.  Shock-corded poles lock the legs into place. 
  • High-performance fabrics.   bluesign®-certified and recycled 600D polyester is durable enough to withstand the elements. 

Specifications

Assembled Packed
Height 19.5 in49 cm 4.5 in12 cm
Surface Length 29.5 in75 cm
Surface Width 22.5 in57 cm
Length 23.5 in60 cm
Depth 6.5 in16 cm
Weight 3.13 lb1417 g 3.41 lb1539 g
Capacity 110 lb50 kg

 

Materials

FRAME: 

  • Proprietary DAC aluminum alloy
  • Silicone shock cord
  • Proprietary resin hubs
  • Rubber feet

TABLETOP:

  • bluesign®-certified and recycled 600D polyester

CARRY CASE:

  • bluesign®-certified and recycled 300D polyester
Shipping Notes
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Exchange/Return Notes
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SKU: 31003015029

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Oilyraincloud
Draper, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Lowell, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Houston, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Lowell, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Pawtucket, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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