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USA
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- USA
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Ships within 48 hours · Estimated delivery Jul 13 - Jul 18
For Your Every Summer RSVP, with Code: SUMMER15
Description
Waterproof Water Resistant Internal Inner Dog Cat Bed Pillow Zipper Cover Liner Case (55X47X4 INCHES)About This High Quality Internal Liner Cover for Dog bed and pillows. This listing does not come with any inserts or external cover. To be used internally inside the external cover. This listing is for size: 55X47X4 INCHES at 1 piece quantity. Flat style designed cover to fit over any inserts such as: memory foam, poly filling, beans, blankets, etc. This special leak proof, waterproof feature is great to protect your pets bed from accidents, spills,
About This
- High Quality Internal Liner Cover for Dog bed and pillows. This listing does not come with any inserts or external cover. To be used internally inside the external cover. This listing is for size: 55X47X4 INCHES at 1 piece quantity.
- Flat style designed cover to fit over any inserts such as: memory foam, poly filling, beans, blankets, etc. This special leak proof, waterproof feature is great to protect your pet’s bed from accidents, spills, and other liquid messes.
- Our internal cover is made from a special Taffeta fabric which is 2-3 times stronger and thicker than normal waterproof liners. We also carefully design our cover with double stitching to prolong the cover’s lifetime.
- We only recommend this cover to be hand washed or spot cleaning with mild detergent and warm water and natural air dry.
- This cover is a great addition to any beds as it will protect and prolong the life of the bed which can save you in the long run and making cleaning very easy.
Overview
- Brand : ehomegoods
- Breed Recommendation : Extra Large
- Special Feature : Water Resistant
- Material : Memory Foam
- Product Dimensions : 55"L x 47"W x 4"Th
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- Free Standard Shipping on $100+ Orders to the USA.
- Except Preorder products are shipped in 48 hours.
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Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
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4.9 ★★★★★
Based on 1712 reviews
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Product Reviews
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard.
If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language.
There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book.
I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience.
I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters.
Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either.
If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material.
Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024