SKU: 31751727441

600+ Variant Counters & Rules \World War 3 \SPI

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Description

600+ Variant Counters & Rules \World War 3 \SPIThe World War 3 (SPI) game is NOT included in this listing, but many materials to make this classic more fun are! There are 600+ beautifully done Variant Counters to replace the drab original counter set! The counters are the standard 1 2" square size (as are the game's original counters) and finely colored. Also included are (some to all of the non counter materials made be emailed): The 13 page article "World War Three" from Strategy & Tactics #47

The World War 3 (SPI) game is NOT included in this listing, but many materials to make this classic more fun are! There are 600+ beautifully done Variant Counters to replace the drab original counter set! The counters are the standard 1/2" square size (as are the game's original counters) and finely colored. Also included are (some to all of the non-counter materials made be emailed): The 13 page article "World War Three" from Strategy & Tactics #47 (Nov. 1974) giving the SPI take on the situation while the game was being developed. 8 pages and 2 extra scenarios including the official 1962 Cuban Missile Crisis Scenario from Moves #9 and an Invasion America Scenario. 4 pages of Q&A with the Master James Dunnigan!4 pages of unofficial errata. See the description for more details!

600+ Variant Counters & Rules for use with World War 3 (SPI) plus Extra Scenarios!!

Colorful Replacement Counters for the drab originals of World War 3 counter set!

International purchases save over $20 by using First Class Mail International!! Combine shipping on as many as two 100 page books for great savings!!!

The World War 3 (SPI) game is NOT included in this listing, but please email if you would like the game listed as well! 

See Enlargeable Pictures 

This listing is for materials (see the list below for the non-counter materials) meant to improve the play of World War 3 (SPI).  This Variant Counter Set includes 600+ beautifully done Variant Counters.  The counters are the standard 1/2" square size (as are the game's original counters) and finely colored.  Some to all of the non-counter materials may emailed upon shipment of your purchase.  
      
The counters listed here are about the thickness of a standard counter (but not exactly the same thickness).  The counters are the size and very near the thickness of a standard counter with vivid laser printed colors. Some of the non-counter items will be downloadable from links sent in an email.  There is substantial labor involved in precisely cutting 600+ counters; the per counter cost of this listing is much lower than many other sets I have seen on eBay.  It is not uncommon to pay $10 or more for 40 counters or less while this listing contains 15 times as many counters!! 

The counters will be shipped individually cut rather than in uncut sheets.  The color shades of the actual counters may differ from those seen on your monitor.  Variant counters are sent to professional printers to produce a high quality product.
                        
Also included is the following (some of which will be downloadable from links sent in an email):
                
The 13 page article "World War Three" from Strategy & Tactics #47 (Nov. 1974) giving the SPI take on the situation while the game was being developed.
         
8 pages and 2 extra scenarios including the official 1962 Cuban Missile Crisis Scenario from Moves #9 and an Invasion America Scenario.
       
4 pages of Q&A with the Master James Dunnigan!

 4 pages of unofficial errata.

   World War 3 designed by James Dunnigan is a simulation of hypothetical scenarios of global conflict in the 70's and 80's.  Six scenarios of varying length and complexity are included for 2 to 3 players.  Lots of play variability as potential allies of each side may randomly not decide to join the hostilities!  Victory conditions depend on the particular scenario, though generally involve having the greater number of Industrial Hexes - functioning ones that is, as the losing side may decide to escalate the conflict by launching ICBMs!
       
Purchasing this list is an agreement not to duplicate for the purposes of resale any of the variant counters received.

              
Please note there is a $4.00 handling fee for this purchase.  The fees charged do not fully compensate the labor and materials necessary to process a purchase. Purchases will ship within 5 business days.

For Variant Counters (designed by gamingthing) for other games see our listings for:
 
Variant Counters for Victory Games' The Civil War - Three different priced versions to fit your needs!
       
Variant Counters & Rules for Empires in Arms 120 Pages - a mound of errata, variants, turn spread sheets, optional rules, and variant counters (for adding an eighth player, Sweden to the game and for the Viva La Revolution Scenario). Some of it includes the Waterloo Scenario, Advanced Naval Combat (with a table that was not included with the original article), Variant Leaders Counters along with the Viva La Revolution Scenario, Variant Swedish Counters along with rules to add Sweden as a player nation), and much more!!!!  These counters are a slight clean-up of the AH designs.  Three different priced versions to fit your needs!
      
Variant Counters & Rules for 1776 - Our most colorful counter set with 44 Variant Leaders Counters (from portraits of the original men!!!) and the rules to use them from the Leaders Variant in General Magazine, along with an over 100-page bonus including the 1776 Third Edition Rules (55 pages), 9 extra scenarios (both official and unofficial) and more!!!

Variants & Variant\Replacement Counters for Patton’s Best - Adds 30+ Variant Markers for encountering unknown objects Soviet and Canadian Tanks, a new Sherman Tank Card and the art for 200+ downloadable\printable counters to replace the original set.

Variant Naval Counters & Materials for Guns of August - 70+ Variant Naval Counters and the Variant Rules (from General Magazine) add a naval component to this classic game. Also included are extensive errata, an extensive revision of the game, the 2nd Edition Rules, an unofficial 3rd Edition Rules, an unofficial 4th Edition Rules, unofficial variants adding submarines, anti-tank artillery, and poison gas units (cough, cough), extra scenarios, Q&A, and more!  A huge amount of materials!

Variant Counters & More for Afrika Korps includes 110+ counters to replace the absurd originals the game supplied (blue and off-pink counters, really!) and 25+ Bonus Variant Counters\Markers with a NEW Unit to correct a seemingly obvious deficiency in play and historical accuracy and a new downloadable game map!!!

Variant Counters Operation Compass for Afrika Korps are for those interested in playing this popular variant of the earlier part of the North Afrika Campaign!  This variant scenario showcases the brilliant attacks of Richard O'Connor, "the British Rommel" who, except for Churchill's interference, might have rid North Africa of Axis forces!

Central Front 1300+ Variant Counters & Rules - Replaces the originals for each of the five Central Front games) designed for use with friction point rules.  The five Central Front games are Hof Gap, Fifth Corps (S&T #82), BAOR (S&T #88), North German Plain (S&T #117), and Donau (S&T #131).  The outstanding bonus includes the friction point rules, plus materials for all of the Central Front games with play-aids, variants, game reviews, and more!  There are materials for bringing up the earlier games in the Central Front Series (Hof Gap and Fifth Corps) up to the BAOR rules which were revised (along with new optional rules added) to reflect new information on the organization and location of the West Germany Army.

 
Variant Counters & Rules for Battle for Germany - 60 Variant Counters and Rules for a truer historical setup of forces - SPI. All the Variant Counters are for units not included with the original game, but were present at the starting point of the game!
 
Variant Counters Siege of Constantinople - 28 colorful Variant Naval Counters along with the designer's Naval Rules SPI.
 
800 Variant Counters & Rules \World War 3 - Over 800 counters, enough to replace all of the lifeless 600 SPI originals, plus counters for Eurasia, Oceania, and the East Asia Block included in the scenario, but not on the SPI counter set! Plus two official extra scenarios and more!!!!  Three different versions priced to fit your needs!
 
Variant Counter Set for A Mighty Fortress - 200 beautifully done variant counters to provide a complete set for playing the game.
 
Variant Counters & Rules \ Borodino - 100 beautifully done Variant Counters to replace the counter set that comes with the game. Plus an intricately worked out, but unofficial, rules variant, the article "Suggested Changes for NAW and Borodino" from Moves #11, and official errata for Borodino.
 
Variant Counter Set for SPI's The Marne - 150 Variant Counters to replace the drab counters included with the game.

 

See the Wargame Section for rare wargames (Avalon Hill, SPI, GMT and others), Variant Counter Sets (gamingthing designed) and over 60 unpunched Strategy & Tactics. As this is being written over half of the 40+ year run of Strategy & Tactics are in stock. Please email if looking for specific issues between 70 and 300.

Expert Shipping!!! We are very careful shippers. We have shipped thousands of items commercially. Out of 1500+ shipments, there has not been a single report of a packing problem. The packing materials used are light weight and nearly impervious to harm! 

Additional Terms

  • All sales are final.  All items are sold As-Is.
  • Any differences between actual shipping\handling costs and those calculated by e-commerce software will be decided by the terms of this listing.  Shipping overpayments of less than $1.00 will not be refunded unless requested by the buyer.  A note with payment or an email at any point will suffice.  Buyers have made it clear that tiny refunds are unwanted.
  • If you have questions, please email.

 





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Exchange/Return Notes
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SKU: 31751727441

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