SKU: 3270553038

KEF KC62 Subwoofer - aka David

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Description

KEF KC62 Subwoofer - aka DavidMeet David. KC62 aka David. The Biggest Small Subwoofer. Through exceptional engineering and creativity, KEF engineers have developed a brand new approach and new technologies to accurately reproduce the original recording, bringing all the splendour, impact and emotion from music and films. The cabinet is incredibly sufficient at withstanding a range of bass production, from deep thunder to quick and sharp agile bass without moving. StereoNET Review

Meet David.

KC62 aka David. The Biggest Small Subwoofer. 

Through exceptional engineering and creativity, KEF engineers have developed a brand new approach and new technologies to accurately reproduce the original recording, bringing all the splendour, impact and emotion from music and films.

The cabinet is incredibly sufficient at withstanding a range of bass production, from deep thunder to quick and sharp agile bass without moving.

StereoNET Review https://www.stereonet.com/au/reviews/kef-kc62-subwoofer-review (Applause Award Winner 2021)

Don’t let the size fool you

Deep and powerful bass is no longer solely the domain of big-shouldered, massive subwoofers. Thanks to three innovative KEF technologies, the KEF KC62 Uni-Core force cancelling subwoofer has changed the rules of subwoofer design forever. Performance levels are at complete odds with this compact subwoofer’s football-sized dimensions, with unprecedented depth and breath-taking accuracy delivered in equal measures.

Uni-Core Technology

Craving an immersive entertainment experience but put off by bulky subwoofers? KC62’s patent-pending Uni-Core technology revolutionises the traditional force cancelling design to deliver deep accurate bass from an ultra-compact cabinet. Combining both drivers into a single magnet system allows cabinet size to be reduced by over a third, while also increasing excursion to unlock exceptional output and depth.

Turn up the Power.

KC62’s twin drivers are powered by 1,000W RMS (2 x 500W) of specially designed Class D amplification, providing exceptional levels of control and the ability to deliver sudden bursts of power when required, for example when enjoying your favourite high-octane action sequence.

5 Pre-sets.

KC62 slips effortlessly into any environment or listening room, with the five pre-set Room Placement Equalisation feature ensuring the same performance no matter where you decide to place it; in free space, next to the wall, in a corner, nestled within a cabinet or using the dedicated apartment mode.

Well connected.

KC62’s connection options allow it to be used with almost any audio system, with KEF SmartConnect and speaker level inputs eliminating any connection issues. Line output with HPF allows for exceptional fine-tuned integration, and KC62 is also compatible with the KW1 for simple wireless compatibility.

Summary of features

  • Twin 6.5-inch Uni-Core force cancelling driver array
  • P-Flex pressure resistant surround design
  • Smart Distortion Control Technology
  • Music Integrity Engine with iBX, SmartLimiter and
  • Room Placement settings
  • 1000W (2 x 500W) RMS Class D amplification
  • Compact sealed aluminium cabinet
  • Exceptionally versatile controls for easy integration with any loudspeaker and any home environment
  • Optional KW1 wireless subwoofer adapter kit compatible for wireless operation

Specifications

Model  KC62
Design  Uni-Core Force Cancellation
Drive units  2 x 6.5” drivers
Frequency response (±3dB)  11Hz – 200Hz
Max output  105dB
Amplifier type  Built-in Class D
Amplifier power  1000W RMS (2 x 500W RMS)
Variable low pass filter  40Hz – 140Hz, LFE
Input  RCA phono sockets.  Speaker level inputs
Line output  RCA phono sockets
Line output high pass filter  40Hz – 120Hz, Bypass
Power requirements  100 - 240V, 50/60 Hz
Power consumption  1000W
Weight  14Kg
Dimension (H x W x D) with rear panel and feet  246 x 256 x 248 mm (9.68 x 10.07 x 9.76 in)
Shipping Notes
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Exchange/Return Notes
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SKU: 3270553038

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A
Aurian Finney
Draper, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
Port Orchard, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Fort Morgan, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
M
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Momx4
Dallas, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Lake Worth, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015

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