SKU: 38208156037

Herbalist's Guide for the Sober Curious

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Description

Herbalist's Guide for the Sober CuriousWhether youre observing a month of sobriety for wellness reasons, youre hosting a gathering and want to offer plenty of beverage options, or youre just plain curious what all the nonalcoholic fuss is about, The Herbalist's Guide for the Sober Curious features satisfying mocktails and herbal drinks for any occasion. Each recipe offers relevant herbal information or facts, simple instructions, and tantalizing photos of the finished drink. Organized by

Whether you’re observing a month of sobriety for wellness reasons, you’re hosting a gathering and want to offer plenty of beverage options, or you’re just plain curious what all the nonalcoholic fuss is about, The Herbalist's Guide for the Sober Curious features satisfying mocktails and herbal drinks for any occasion. Each recipe offers relevant herbal information or facts, simple instructions, and tantalizing photos of the finished drink. 

Organized by beverage type, you’ll be able to craft herbal drinks and mocktails to suit what you’re craving. The brief overview of herbalism reviews the medicinal and beneficial properties of the botanicals used in the drinks. Whether you're looking to fight a cold (Elderberry & Echinacea Tonic), want a cleanse after a heavy holiday season (Dandelion Root Detox Iced Tea), or simply need to relax (Wildflower Relaxation Elixir), there's something for everyone here.

Based on homemade herbal shrubs, decoctions, tinctures, infusions, syrups, and bitters, along with fresh herbs, roots, and flowers, you’ll be able to create 
unique booze-free drinks such as:
 

  • Blossoming Meadow Punch
  • Juniper & Cranberry Agua Fresca
  • Wildcrafted Fire Cider
  • Dandelion & Peach Slushy
  • S'more Mocktail
  • Spruce Tip Mojito
  • Blended Strawberry Mint Matcha Cooler
  • Homemade Root Beer and Ginger Beer
  • Woodland Herbal Spritzer
  • Foraged Berry Shrub


With accompanying full-color photographs, you’ll learn what goes into crafting the perfect drink, along with the
 tools of the trade for making drinks and foraging for and drying wild ingredients. Also included are an herbal glossary and an international buyers' guide for herbs. From tonics and teas to spritzers and slushies, your zero-proof drink game will never be the same.

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SKU: 38208156037

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Aurélien
Alexandria, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Lowell, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Charlottesville, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Port Orchard, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Port Orchard, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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