SKU: 41059780970

Race Through Connecticut 1M 5K 10K 13.1 26.2 Medal and Bib

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Description

Race Through Connecticut 1M 5K 10K 13.1 26.2 Medal and BibLet's Race Through Connecticut! Our Race Through America Virtual Race Series continues! Each month we will race through a different state, until we've race through all of the states in America! Complete this race anytime! We will be donating 15% of each registration in our Race Through America series to Feeding America, who is the leading domestic hunger relief organization with a nationwide network of 200 food banks. We hope to help feed thousands

Let's Race Through Connecticut! Our Race Through America Virtual Race Series continues! Each month we will race through a different state, until we've race through all of the states in America! Complete this race anytime!

We will be donating 15% of each registration in our Race Through America series to Feeding America, who is the leading domestic hunger relief organization with a nationwide network of 200 food banks. We hope to help feed thousands with our Race Through America Series!

What:  This is a virtual race. You choose to complete 1 Mile, 5K, 10K, 13.1, 26.2 or 50 Miles. You complete your race on your own and submit your time to us.  Then we ship your medal directly to you.

When: Complete your race anytime! *Medals and bibs will ship out within 2 to 5 days of signing up.


Where:  You choose the course and you time yourself (you’ll report your finishing time to us).

Why:  To celebrate the beautiful state of Connecticut!

COST:  $24, which includes your medal, bib and at least 15% of every entry will be donated to Feeding America.   *We are in no way affiliated with this charity, we like to choose a different charity for each of our races and are happy to raise funds for them.  


*Join our VIP Membership Program today and unlock unbeatable savings! As a VIP, you'll enjoy 50% off all races—every time you run. Plus, you'll gain exclusive access to our Loyalty Program, where you can earn store credit with every race to save even more. It’s our way of saying thanks for being part of the community. Don’t miss out—sign up and start saving! Become a VIP Member HERE!




 What is a Virtual Race?                             

A virtual race is a race that can be run (or walked) from any location you choose. You can run, jog, or walk on the road, on the trail, on the treadmill, at the gym or on the track (or even at another race). You get to run your own race, at your own pace, and time it yourself. Running and walking on your own, or with friends! And your medal will be shipped directly to you. Complete a virtual 5Ks, 10K, half marathon and more! 

Each race benefits a difference charity

For each of our virtual races, we choose a charity to donate a portion of each registration to. We’ve already raised more than $1,00,000 for charities from races here at Virtual Run Events!  Our goal is to continue to help different charities around the world.

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SKU: 41059780970

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4.7 ★★★★★
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A
Aurian Finney
Battle Creek, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
Lowell, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Omaha, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 12, 2023
M
Verified Purchase
Momx4
Charlottesville, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Lexington, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 28, 2015

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