SKU: 44866815849

FLIR M232 Pan/Tilt 9Hz Marine Thermal Camera [E70354]

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Description

FLIR M232 Pan/Tilt 9Hz Marine Thermal Camera [E70354]M232 Pan Tilt 9Hz Marine Thermal Camera The FLIR M232 marine thermal camera is the smallest and most affordable pan and tilt marine thermal night vision camera. Using the latest generation Boson(TM) thermal core, the M232 lets boaters see at night in 320 x 240 thermal resolution and also features 4x digital zoom. When the M232 is combined with a Raymarine Axiom MFD, FLIRs ClearCruise intelligent thermal analytics technology offers boaters an entirely

M232 Pan/Tilt 9Hz Marine Thermal Camera

The FLIR M232 marine thermal camera is the smallest and most affordable pan and tilt marine thermal night vision camera. Using the latest generation Boson(TM) thermal core, the M232 lets boaters see at night in 320 x 240 thermal resolution and also features 4x digital zoom. When the M232 is combined with a Raymarine Axiom MFD, FLIR’s ClearCruise™ intelligent thermal analytics technology offers boaters an entirely new level of awareness and safety. The M232 also uses IP video technology and simplifies installation by eliminating extra video signal cables. The M232 offers a 4X digital zoom capability.

Make Navigation Safer
The M232 improves navigation and safety by helping you see bridges, docks, buoys, and other vessels, night and day. The M232 also helps boaters find people in the water faster than using spotlights and radar alone.

Long-Range, Optimized Viewing

M232 features full 320x240 resolution for optimal horizon-to-horizon viewing, and 4X digital zoom for long-range performance.

Easy to Install on any Vessel

The combination of the M232’s small, lightweight design and IP video connectivity makes it a snap to install and integrate with multiple MFDs.

Enhanced Awareness with ClearCruise™

Combine M232 with a Raymarine Axiom MFD and take advantage of ClearCruise™ intelligent thermal analytics. ClearCruise™ provides audible and visual alerts when “non-water” objects such as boats, obstacles, or navigation markers are identified in the scene.

Specifications:

  • Detector Type: 320 × 240 VOx Microbolometer
  • Video Refresh Rate: 9 Hz
  • Field of View: 24° × 18°
  • Thermal E-Zoom: 4x continuous
  • Image Processing: FLIR Proprietary Digital Detail Enhancement
  • Thermal Resolution: 320 x 240 resolution for clear, detailed images
  • Ethernet-Enabled: For simple integration with your other electronics
  • Zoom: 4x e-Zoom for extended range performance
  • Pan & Tilt: M232 with adjustable pan and tilt

System Specifications:

  • Pan/Tilt Range Pan: 360deg (continuos), Tilt: +110°, -90°
  • Image Processing: FLIR Proprietary Digital Detail Enhancement™
  • Video Output: H264 IP Video stream
  • Power Requirements: 12 or 24 VDC
  • Power Consumption: 15W (typical) 18W (max)

What’s In the Box?

Every M132 & M232 thermal camera includes:

  • Camera unit
  • Top-down riser kit
  • Thermal camera base-seal
  • Right-angled RayNet to RayNet cable, 32 feet (10 meters) 
  • RayNet to RJ45 adapter cable, 4 inches (100mm) 
  • Right-angled 3-pin power cable, 32 feet (10 meters) 
  • Stainless steel mounting hardware kit

*Notes: JCU3 joystick controller and IP to analog video decoder sold separately.

When the M132/232 cameras are set for either Ball Down or Mirror Image configurations, the Clear Cruise feature is unavailable. This is due to the nature of the algorithm that supports this function and its relationship to the orientation of the horizon. At this time, there is no scheduled date on which this will be remedied.


Quick Guide (pdf)
Owner's Manual (pdf)
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SKU: 44866815849

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Roger Andersen
Louisville, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Cuba, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024
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Aurian Finney
Belleville, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
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Reviewed in the United States on August 11, 2023
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Iowa Mama
Alexandria, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
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Reviewed in the United States on April 27, 2025
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Ian
Boise, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023

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