SKU: 6848617689

How Games Move Us: Emotion by Design

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Description

How Games Move Us: Emotion by DesignAn engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games. This is a renaissance moment for video games in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that

An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games.

This is a renaissance moment for video games--in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples--drawn from popular, indie, and art games--that unpack the gamer's experience.

Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony's Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero's Train.

Isbister's analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.



Binding Type: Paperback
Publisher: MIT Press
Published: 10/27/2017
ISBN: 9780262534451
Pages: 192
Weight: 0.40lbs
Size: 8.00h x 5.40w x 0.50d
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SKU: 6848617689

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Sherry Graber
Omaha, US
★★★★★ 5
Check size guide before buying but a great dress!
Size: Medium, Color: Pink
Check size guide before ordering. Had to return for a larger size. Overall great quality, comfortable.
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dandeven
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Adorable but runs small
Size: Medium, Color: Black/Ivory, Size: Medium, Color: Black/Ivory
These are the cutest shirts- cotton, soft, thick- good quality but SMALL. Returned because of size and ordered a bigger size. I added a picture for reference- the other is a cotton 7-8 from Disney - I feel like the M /8 amazon was more a 6. I definitely recommend these shirts though just size up at least one size.
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Good value, runs small
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Runs small. Great shirts and value otherwise.
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Robare
Grantham, US
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Gift for granddaughter
Size: Large, Color: Mauve/Butterflies
My granddaughter likes these tops. They are sturdy, comfortable and soft. She loves the ruffles on the shoulder. They were reasonably priced and I feel they will last. Look good after a number of washes.
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Careem Corbett
Port Orchard, US
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Shrank after one wash
I wanted to love these but they shrank in the washer after one wear. Now they are above my daughters wrist, too small. They do feel good, and have a nice thickness. From initial unpackaging I expected we’d have these in rotation for a while. Looks and feels like a quality buy, until washing. I’ll be saving them for a younger child but my intention was for the oldest. I’ve been trying out the Amazon Essentials brand clothing for kids. Seems to be hit or miss, haven’t come across anything I absolutely love.
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Reviewed in the United States on January 28, 2026

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