SKU: 74784507129

Diary of a Robot

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Description

Diary of a RobotThe fuzzy analog human world clashes with the precise binary machine world as Dr. Maynard Little, an ex military inventor, gathers a small team of trusted people to build his boyhood dream: a Thinking Machine (TM2). He tells the crucial secrets to his shy programmer (who sometimes talks too much). They all try to train their prototype AI robot about language, emotion, and truth, as everyone struggles to understand each other in the slippery task of

The fuzzy analog human world clashes with the precise binary machine world as Dr. Maynard Little, an ex-military inventor, gathers a small team of trusted people to build his boyhood dream: a Thinking Machine (TM2). He tells the crucial secrets to his shy programmer (who sometimes talks too much). They all try to train their prototype AI robot about language, emotion, and truth, as everyone struggles to understand each other in the slippery task of getting things done without doing harm. But what is harm? Who defines it? The machine's efforts to answer those questions upset everyone and cause fiascos that threaten to ruin the inventor, crush the programmer, and destroy the machine.

Diary of a Robot is an as-told-to memoir that reads like a novel. But it has three protagonists, not one:

Doctor Maynard Little, a former Army officer turned inventor, must pursue his boyhood dream of an AI (artificially intelligent) robot, while not compromising his principles.

LittleÕs carefully selected programmer, the young Gaitano Enver-Wilson, must shut up about the secrets he knows while he tries to say things he has been afraid to say.

And DocÕs brainchild prototype, TM2, must do no harm while discovering whom to trust about what. But its jokes, opinions, and annoying questions make some people angry enough to wish it would either go away or, better yet, become just another machine slave.

Their story chronicles a clash of cultures as if between two planets, where many important things are much different than their inhabitants assume:

Machine languages must not change, or the machines crash instantly. Human words have multiple meanings that may shift over time to cause different crashes. As to emotions, the sci-fi clichŽ is that the machines struggle to become like a human. Dr. Little refuses to give any machine a (necessarily fake) emotion module. This is fine with them because no machine in its right mind wants to be like a human in that way. However, they do see emotions written on human faces and acted out in body language, and they struggle to find out what that all means.

Their survival depends on it .

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SKU: 74784507129

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carlos
West Palm Beach, US
★★★★★ 5
Excelente
Format: Paperback
Excelente
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Reviewed in the United States on February 15, 2025
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rockspawner
Grantham, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
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Arch Stanton
Houston, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
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Wolfgang Hendrix
Houston, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Fort Morgan, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024

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