SKU: 83131226440

SYNC 2 to SYNC 3 Upgrade Kits for Ford F150, Wireless Carplay SYNC 3.4 Interface Module 8-Inch Capacitive Touch Screen APIM Module, GPS Navigation

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Description

SYNC 2 to SYNC 3 Upgrade Kits for Ford F150, Wireless Carplay SYNC 3.4 Interface Module 8-Inch Capacitive Touch Screen APIM Module, GPS NavigationSYNC 2 to SYNC 3 Upgrade Kit with 8" Screen, APIM & USB Hub, Wireless CarPlay Android Auto, GPS For Ford F 150 Explorer Escape Edge 2011 2019; Focus 2012 2017; Mustang 2015 2019; plus Ranger 2012 2019, Expedition 2015, Flex 2012 2013, Transit 2012 2013, C Max 2013 2015 2016, F 350 2012 2017 Note After you place an order , please tell us the model and model year of your car , and your VIN number , we need help you code that according to yout VIN number


SYNC 2 to SYNC 3 Upgrade Kit with 8" Screen, APIM & USB Hub, Wireless CarPlay/Android Auto, GPS — For Ford F-150/Explorer/Escape/Edge 2011-2019; Focus 2012-2017; Mustang 2015-2019; plus Ranger 2012-2019, Expedition 2015, Flex 2012-2013, Transit 2012-2013, C-Max 2013/2015/2016, F-350 2012-2017 

Note: After you place an order , please tell us the model and model year of your car , and your VIN number  , we need help you code that according to yout VIN number , that VIN number is very important .

Retains ALL Factory Features (Rear Camera, Climate Controls, Steering Wheel Controls, Heated/Cooled Seats). Note:
1.Please contact and tell us your car's model, year and VIN number before or after you place order. 3.Will ship after Pre-program. online technical support, pls feel free to send email to us.
5. OEM Ford parts, plug and play.
4. Android Auto.
3. Apple CarPlay.
2. Voice Activated Navigation with latest NA220 maps for USA,Canada and Mexico.(We can provide Global map data.)
1. Latest SYNC 3.4 software.
Compatible With: All Ford cars factory comes with 8inch MyFord Touch SYNC2 system. For Ford F-150 For Ford F-250 For Ford F-350 For Ford Explorer For Ford Edge For Ford Fusion For Ford Mustang For Ford Escape For Ford Expedition For Ford Focus For Ford Taurus For Ford Super Duty For Ford Flex For Ford C-MAX FEATURES:

 

 

 

Why Upgrading from SYNC2 to SYNC3 Requires Replacing the Entire Set (Screen + USB Hub + APIM)

1. Screen Interface and Resolution Differences
The screen resolution and ribbon cable interface of SYNC2 are not compatible with SYNC3.
If the old SYNC2 screen is used, it can cause resolution mismatches, touch delay, or even a complete display failure.
Replacing it with a SYNC3-specific screen ensures sharper image quality, more responsive touch, and full system functionality.

2. USB Hub Does Not Support CarPlay / Android Auto
The original SYNC2 USB Hub only supports low-speed data transfer and charging. It does not support the high-speed communication protocols required for Apple CarPlay and Android Auto.
After upgrading to SYNC3, if the USB Hub is not replaced, CarPlay/Android Auto will not function properly or may frequently disconnect.
A SYNC3-compatible USB Hub, marked with the Apple logo, supports high-speed data transfer for a stable connection.

3. APIM Module is the Core, but Requires Matching Hardware
The APIM is the main module of SYNC3, responsible for running the new system and features.
If only the APIM is replaced without upgrading the screen and USB Hub, many functions will not work, such as unresponsive touch, non-functional CarPlay/Android Auto, or display errors.

4. Ensuring Compatibility and Stability
Replacing the entire set guarantees that all components match perfectly, preventing issues like signal mismatches, interface incompatibility, or unstable power that can cause system lag or black screens.
This not only ensures a smooth user experience but also avoids repeated disassembly in the future due to incompatible parts.

Conclusion:
Upgrading from SYNC2 to SYNC3 is not just replacing the main module — it is upgrading to a completely new system platform. The screen, USB Hub, and APIM are all essential. Only replacing the full set can ensure complete functionality, stable operation, and a smooth experience.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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SKU: 83131226440

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Verified Purchase
Roger Andersen
Belleville, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 19, 2024
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Verified Purchase
Jennie M. Scaturro
San Leandro, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 27, 2024
A
Aurian Finney
Lake Worth, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
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Reviewed in the United States on August 11, 2023
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Iowa Mama
Birmingham, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
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Reviewed in the United States on April 27, 2025
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Ian
Grantham, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023

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