SKU: 93827920392

Dune: A Game of Conquest and Diplomacy

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Description

Dune: A Game of Conquest and DiplomacyTake part in one of the most famous science fiction stories of all time. Dune: A Game of Conquest and Diplomacy builds on 40 years of development, refinement, and evolution from the original classic game. It has the same beloved DNA, flavor, tension, and themes, but with new game board design, more spice, new streamlined rules, and a new market deck from which you can purchase game advantages. Also, the brand new two player mode really opens up new

Take part in one of the most famous science-fiction stories of all time. Dune: A Game of Conquest and Diplomacy builds on 40 years of development, refinement, and evolution from the original classic game. It has the same beloved DNA, flavor, tension, and themes, but with new game-board design, more spice, new streamlined rules, and a new market deck from which you can purchase game advantages. Also, the brand new two-player mode really opens up new gaming opportunities, all making the game more accessible for even the most casual gamer.

In Dune, you will take control of one of the four great factions—House Atreides, House Harkonnen, the Fremen, and the Imperium—all vying to control the most valuable resource in the universe: melange, the mysterious spice only found at great cost on the planet Dune. Ship your forces to Dune, harvest spice, seize control of strongholds, and destroy your enemies. Who will control Dune? You decide!

The game is played multiple phases, some of which don't have player specific actions, like in the Spice phase, a Spice Blow card is drawn and spice is added to the board in two territories, or else a Sandworm attacks that last two territories where spice was placed. But on the card phase, each player draws up to a hand of 4 Battle cards, and then may purchase Market cards up to a hand of 3 for 2 spice each. On the Shipping and Movement Phase, players take turns adding forces to the board and then moving forces on the board. Each player's faction has

The game plays 3 to 5 Rounds. Starting on Round 3, the game can end if a player occupies 3 strongholds at the end of the Round. If no one occupies 3 strongholds at the end of Round 5, then the player with the most spice wins (and each stronghold they occupy counts as 5 spice).

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SKU: 93827920392

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CarolAnn Pollard
Lowell, US
★★★★★ 5
Made the material understandable
I was definitely struggling with EKGs until I read this book. I felt like it was able to dumb it down enough for me to understand. Definitely helped
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Reviewed in the United States on February 21, 2026
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Amazon Customer
Battle Creek, US
★★★★★ 4
Good summary
Good, succinct summary of cardio basics for medics.
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Reviewed in the United States on October 29, 2024
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Lisaboo2u
Draper, US
★★★★★ 5
Useful information in easy to read format
Excellent real-world reference information that is easy to pick up and read small sections when you have time. First well in my bag and not bulky. Gives you just what you need to interpret EKGs quickly!
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Reviewed in the United States on December 21, 2024
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Michael Pires
Houston, US
★★★★★ 5
Great book
Worth the read. Information is easy to understand and to the point
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Reviewed in the United States on September 8, 2025
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Cherie L. Wilkerson
Los Angeles, US
★★★★★ 5
Paramedic before 12 leads
This was easy to understand and I have read other books that you read 3 or 4 chapters and still know nothing about reading 12leads. I don't have time to spend a week or more trying to learn to read them. I can now feel confident in STEMIs diagnosis!
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Reviewed in the United States on May 13, 2025

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