SKU: 97834727853

P2702-09 3-100W MED BATH BRACKET

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Description

P2702-09 3-100W MED BATH BRACKETFinish Brushed Nickel Category Bath & Vanity Style Modern; Transitional Option Damp Rated, Title 20 Family Appeal Glass Etched White Voltage 120 Number of Bulbs 3 Backplate Height(in) 4. 50 Backplate Width(in) 20. 19 Bulb Type A19 Depth 7. 25 Height To Center of Outlet(in) 3. 13 Introduction Date 01 01 2016 Length(in) 24. 00 Material Steel Ship Carton Height(in) 7. 50 Ship Carton Length(in) 29. 50 Ship Carton Width(in) 9. 00 Ship Weight(lbs) 11. 06

Finish Brushed Nickel
Category Bath & Vanity
Style Modern;Transitional
Option Damp Rated, Title 20
Family Appeal
Glass Etched White
Voltage 120
Number of Bulbs 3
Backplate Height(in) 4.50
Backplate Width(in) 20.19
Bulb Type A19
Depth 7.25
Height To Center of Outlet(in) 3.13
Introduction Date 01/01/2016
Length(in) 24.00
Material Steel
Ship Carton Height(in) 7.50
Ship Carton Length(in) 29.50
Ship Carton Width(in) 9.00
Ship Weight(lbs) 11.06
Vendor Ship Method Non UPS Shippable False
Warranty 1-year Limited
Weight(lbs) 12.63
Wire Included 6 in
Americans with Disabilities Act No
Backplate Depth 1.00
Bulb Base E26
Bulb Included No
Can be Mounted Up or Down Yes
Canopy Shape Rectangle
Certified Listed Location Damp Location Listed
Construction Material Main Part Construction
Country of Origin CN
Dark Sky No
Design Series No
Energy Efficient No
Energy Star No
Finish Type Plated
Glass Height(in) 3.9375
Glass Length(in) 5.5625
Glass Shape Shade
Glass Width(in) 5.5625
JA8 No
Lamp Type Actual A19
Lamp Type Basic Incandescent
Lamp Wattage 100
Lens Shade Material Glass
Mount Location Wall
MTO No
Prop 65 Yes
Prop 65 Description Reproductive Harm, Cancer
Room Type Bathroom
Safety Rating UL-CUL
Title 20 Yes
Title 24 No
Weight of Fixture Exceeds NEC Limits(lbs) No
Width Diameter(in) 24 in Depth
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SKU: 97834727853

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4.6 ★★★★★
Based on 2337 reviews
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Verified Purchase
Oilyraincloud
Carnegie, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Dallas, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Phoenix, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Waukegan, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 19, 2024
J
Verified Purchase
Jennie M. Scaturro
Chelsea, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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