SKU: 58243793068

Vuelo Final / Hornet Flight

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Description

Vuelo Final / Hornet FlightUn relato de suspense magistral y con unos personajes carismticos que vuelven a confirmar a Ken Follett como el maestro indiscutible del gnero. En junio de 1941, el curso de la guerra es desfavorable a Gran Bretaa. De alguna manera, los alemanes estn anticipndose a las incursiones areas de los bombarderos britnicos. Hermia Mount, una inteligente analista britnica empieza a sospechar de la existencia de una estacin de radar secreta en la costa de

Un relato de suspense magistral y con unos personajes carismáticos que vuelven a confirmar a Ken Follett como el maestro indiscutible del género.

En junio de 1941, el curso de la guerra es desfavorable a Gran Bretaña. De alguna manera, los alemanes están anticipándose a las incursiones aéreas de los bombarderos británicos.

Hermia Mount, una inteligente analista británica empieza a sospechar de la existencia de una estación de radar secreta en la costa de Dinamarca. En Copenhague, el policía colaboracionista con los nazis Peter Flemming intenta descubrir la red la resistencia danesa. Entretanto Harald Olufsen, un joven estudiante danés se ve involucrado poco a poco en la investigación de Hermia. Cuando finalmente descubre la verdad, en la isla danesa de Fano, ocupada por los alemanes, no tiene manera de hacer llegar la información a Gran Bretaña.

ENGLISH DESCRIPTION

Ken Follett and the intrigue of World War II--"a winning formula" (Entertainment Weekly) if ever there was one. With his riveting prose and unerring instinct for suspense, the #1 New York Times bestselling author takes to the skies over Europe during the early days of the war in a most extraordinary novel. . . .

It is June 1941, and the war is not going well for England. Somehow, the Germans are anticipating the RAF's flight paths and shooting down British bombers with impunity.

Meanwhile, across the North Sea, eighteen-year-old Harald Olufsen takes a shortcut on the German-occupied Danish island of Sande and discovers an astonishing sight. He doesn't know what it is, but he knows he must tell someone. And when he learns the truth, it will fall upon him to deliver word to England--except that he has no way to get there. He has only an old derelict Hornet Moth biplane rusting away in a ruined church--a plane so decrepit that it is unlikely to ever get off the ground . . . even if Harald knew how to fly it.
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SKU: 58243793068

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4.5 ★★★★★
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Verified Purchase
Iowa Mama
Lake Worth, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
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Ian
Natrona Heights, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
M
Verified Purchase
Momx4
Natrona Heights, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
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Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Lowell, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015
M
Verified Purchase
Meridian
Lowell, US
★★★★★ 5
Helpful information and Questions to consider
Format: Paperback
As a writer of science fiction and fantasy I had already looked into the physical aspects of the worlds I was creating, but I quickly realized I needed to include society and culture in the worldbuilding. I started a search for information, questionairres, or guidelines to use and found very little that would be helpful to me as a writer. Until I came across this book. It's exactly what I needed. It touches on multiple aspects of beliefs and practices and asks questions to help you think through what you want for your worlds, even if it's mostly backgroud. A very useful tool.
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Reviewed in the United States on May 26, 2024

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