SKU: 7112922056

Black Bedroom Table Lamp for Bedside - 3 Way Dimmable Touch Lamp USB C A Charging Ports and AC Outlet, Small Desk Lamp for Nightstand for Living Room with Silver Base, Office Desk, LED Bulb Included

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Description

Black Bedroom Table Lamp for Bedside - 3 Way Dimmable Touch Lamp USB C A Charging Ports and AC Outlet, Small Desk Lamp for Nightstand for Living Room with Silver Base, Office Desk, LED Bulb IncludedAbout This 1. Touch Control Bedside Lamp Black This smooth dimmable touch control table lamp featured with touch sensitive sensor, to make quick changes to 3 different level brightness (Low, Medium, High), and soften the atmosphere quickly for you. Simply a touch or a pat on the bedside lamps' base or lamps' supporting pole when you want the nightstand lamp On Off, brighter dimmer. (used as a night lamp at low brightness, medium high is enough to meet

About This

  • 1. Touch Control Bedside Lamp Black - This smooth dimmable touch control table lamp featured with touch-sensitive sensor, to make quick changes to 3 different level brightness (Low, Medium, High), and soften the atmosphere quickly for you. Simply a touch or a pat on the bedside lamps' base or lamps' supporting pole when you want the nightstand lamp On/Off, brighter/dimmer. (used as a night lamp at low brightness, medium/high is enough to meet your needs for reading/working)
  • 2. USB-A & USB-C Charging Ports and Outlet - Power 3 devices at once bedside lamp! With a usb-c port (5V/2.1A) and a usb-a port (5V/2.1A) and a outlet (120v) on the small nightstand lamp for fast charging, getting your phones, pad, laptops, humidifier, kindle, headsets, speaker, earbuds and other electronics fully charged all from a single small table lamp no matter if the bed side table lamp is on or off. Your best bedroom desk lighting lamp!
  • 3. Plug and Play Table Lamp - Package included a non-flicker FREE E26 led light bulb (worth $9), a install-free flaxen fabric shade, a stable lamp body and a touch control metal base with black metal finishing. Put all together for a minimalism lamp is really perfect to decorate anywhere of your house. An ideal USB nightstand lamp for bedroom, guest room, living room, study room, kids room for girls and boys, office room, desk, etc. at the same time.
  • 4. LED Light Bulb Included - For saving you more time on finding a correct bulb, we particularly pair with an non-flicker E26 LED light bulb. Unlike other dazzling side table light lamp, our bedside lamp with dual usb port and outlet provides no-flickering lights, to protect you and your kids and family's eyes from eye strain, or eyesight damages. You'll love how easy it is to get to your device when you need it. Gone are the days of running to the nearest power outlet.
  • 𝐅𝐞𝐧𝐦𝐳𝐞𝐞 - Our team was founded by three interior designers who had been struggling for years to find practical, aesthetic and well made lighting and room decoration for their homes. They teamed up with a top lighting manufacturer and this year launched a great table lamp at a great price and is now available to everyone!! Fenmzee team design all our products in house, using only the selected materials to ensure they not only look good in your home, but will last for years to come.

Overview

  • Base Material : Metal
  • Bulb Base : E26
  • Product Dimensions : 4.49"D x 4.49"W x 13.98"H
  • Shade Color : Black
  • Shade Material : Fabric
Shipping Notes
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SKU: 7112922056

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4.6 ★★★★★
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C
Verified Purchase
cybereality
Grantham, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2019
B
Verified Purchase
bOB wALTERS
New York, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
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Reviewed in the United States on September 28, 2018
D
Verified Purchase
David Taylor
Lexington, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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Reviewed in the United States on September 4, 2019
L
Verified Purchase
L. Hall
Cuba, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
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Reviewed in the United States on August 24, 2019
W
Verified Purchase
W. Vincent
Massapequa, US
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
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Reviewed in the United States on April 11, 2018

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