SKU: 75089611554

CANON IXUS 185 DIGITAL CAMERA

Sale price$179.55 Regular price$199.50
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Description

CANON IXUS 185 DIGITAL CAMERAOperating Environment 0 40 C, 10 90% humidity Dimensions (W x D x H) 95. 2 x 54. 3 x 22. 1 mm Weight Approx. 126 g (including battery and memory card) 20 Megapixels 8x optical zoom with wide angle Zoom to 16x with great quality Powerful DIGIC processing Simple, worry free camera control Auto mode with 32 scene detection 720p movies Add date stamps to your images Specifications in detail Image Sensor Type 1 2. 3 type CCD Effective Pixels Approx. 20. 0M

Operating Environment

0 – 40 °C, 10 – 90% humidity

Dimensions (W x D x H)

95.2 x 54.3 x 22.1 mm

Weight

Approx. 126 g (including battery and memory card)

20 Megapixels

8x optical zoom with wide-angle

Zoom to 16x with great quality

Powerful DIGIC processing

Simple, worry-free camera control

Auto mode with 32-scene detection

720p movies

Add date stamps to your images

Specifications in detail

Image Sensor

Type

1/2.3 type CCD

Effective Pixels

Approx. 20.0M 1

Effective / Total Pixels

Approx. 20.5M

Image Processor

Type

DIGIC 4+

Lens

Focal Length

5.0 – 40.0 mm (35 mm equivalent: 28 – 224 mm)

Zoom

Optical 8x
ZoomPlus 16x
Digital approx. 4x
Combined approx. 32x 2

Maximum f/number

f/3.2 – f/6.9

Construction

8 elements in 7 groups (1 double-sided aspherical lens)

Image Stabilisation

Electronic type (Digital IS Mode)

Focusing

Type

TTL

AF System/ Points

AiAF (Face Detection / 9-point), 1-point AF (fixed to centre)

AF Modes

Single, Continuous, Servo AF/AE, Tracking AF 3

AF Assist Beam

Yes

Closest Focusing Distance

1 cm (W) from front of lens in Macro

Exposure Control

Metering modes

Evaluative (linked to Face Detection AF frame), Centre-weighted average, Spot (centre)

Exposure Compensation

+/- 2 EV in 1/3 stop increments
i-Contrast for automatic dynamic range correction

ISO Sensitivity

AUTO, 100, 200, 400, 800, 1600
AUTO ISO: 100 - 800

Shutter

Speed

1 – 1/2000 s (Auto Mode)
15 – 1/2000 s (total range – varies by shooting mode)

White Balance

Type

TTL

Settings

Auto (including Face Detection WB), Daylight, Cloudy, Light bulb, Fluorescent, Fluorescent H, Custom

LCD Monitor

Monitor

6.8 cm (2.7") LCD (TFT), approx. 230,000 dots

Coverage

Approx. 100%

Brightness

Adjustable to one of five levels.
Quick-bright LCD available via holding INFO Button

Flash

Modes

Auto, Manual Flash On / Off, Slow Synchro

Slow Sync Speed

Yes. Fastest speed 1/2000 s

Red-Eye Reduction

Yes

Flash Exposure Compensation

Face Detection FE

Built-in Flash Range

50 cm – 3.0 m (W) / 1.3 – 1.5 m (T)

External Flash

Canon High Power Flash HF-DC2

Shooting

Modes

Smart Auto (32 scenes detected), P, Portrait, FaceSelf-Timer, Low Light (5.0 MP), Digital IS, Fish-eye Effect, Miniature Effect, Toy Camera Effect, Monochrome, Super Vivid, Poster Effect, Fireworks, Long Shutter
Easy Auto activated by default

Drive modes

Single, Continuous, Self-Timer

Continuous Shooting

Approx. 0.8 shots/s
Low Light Mode (5.0 MP): Approx. 2.2 shots/s
(all speeds are until memory card becomes full) 45

Recording Pixels / Compression

Image Size

4:3 - (L) 5152 x 3864, (M1) 3648 x 2736, (M2) 2048 x 1536, (S) 640 x 480
16:9/ W - (L) 5152 x 2896
Resize option available in playback

Compression

Fine

Movies

(HD) 1280 x 720, 25 fps, (L) 640 x 480, 29.97 fps

Movie Length

(HD) Up to 4 GB or 29 min 59 s 6

(L) up to 4 GB or 1 hour 7

File Types

Still Image Type

JPEG compression, (Exif 2.3 [Exif Print] compliant) / Design rule for Camera File system, Digital Print Order Format [DPOF] Version 1.1 compliant

Movies

MOV [Video: H.264, Audio: MPEG4 AAC-LC (monaural)]

Other Features

Red-Eye Correction

Yes

Intelligent Orientation Sensor

Yes, with Auto Rotate

Histogram

Yes, during playback

Playback zoom

Approx. 2x – 10x

Self Timer

Approx. 2, 10 s or Custom

Menu Languages

English, German, French, Dutch, Danish, Finnish, Italian, Greek, Norwegian, Portuguese, Russian, Swedish, Spanish, Ukrainian, Polish, Czech, Hungarian, Turkish, Simplified Chinese, Chinese (traditional), Japanese, Korean, Thai, Arabic, Romanian, Farsi, Hindi, Malay, Indonesian, Vietnamese, Hebrew

Interface

Computer

Hi-Speed USB composite connector (Mini-B compatible)

Other

A/V output, composite connector (PAL/NTSC)

Memory Card

Type

SD, SDHC, SDXC

Supported Operating System

PC & Macintosh

Windows 10 / 8.1 / 8 / 7 SP1 8
Mac OS X 10.9 / 10.10 / 10.11 / 10.12

Software

Other

CameraWindow DC

Power Source

Batteries

Rechargeable Li-ion Battery NB-11L / NB-11LH (NB-11L battery and charger supplied)

Battery life

Approx. 210 shots
Eco Mode: Approx. 285 shots
Playback Mode: Approx. 240 min

Accessories

Cases / Straps

Soft Case DCC-1320
Soft Case DCC-1350
Soft Case DCC-1370

Flash

Canon High Power Flash HF-DC2

Power Supply & Battery Chargers

Battery Charger CB-2LFE / CB-2LDE
Rechargeable Li-ion Battery NB-11L/ NB-11LH

Other

Canon AV Cable AVC-DC400
Interface cable IFC-400PCU

 

 

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SKU: 75089611554

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4.7 ★★★★★
Based on 17 reviews
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Product Reviews
A
Verified Purchase
Arch Stanton
Bozeman, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Cuba, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Whiting, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Phoenix, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
Boise, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024

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