SKU: 78945965646

JBA Exhaust Headers for Chrysler Dodge 300 Challenger Charger 5.7L V8 - 6969S

Sale price$475.62 Regular price$528.47
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Description

JBA Exhaust Headers for Chrysler Dodge 300 Challenger Charger 5.7L V8 - 6969SOverview: 05 22 Chrysler Long Tube 5. 7 6. 1 6. 2 6. 4L Raw 409 JBA long tube headers are the number one choice for maximum performance gains and high RPM efficiency. Available in 409 or 304 Series Stainless Steel. These long tube designs are dyno and race proven to deliver the greatest possible increase in horsepower and torque throughout the RPM range. All JBA long tube headers feature large mandrel bent stainless steel primary tubes, oversized

Overview:

05-22 Chrysler Long Tube 5.7/6.1/6.2/6.4L Raw 409

JBA long tube headers are the number one choice for maximum performance gains and high RPM efficiency. Available in 409 or 304 Series Stainless Steel. These long tube designs are dyno and race proven to deliver the greatest possible increase in horsepower and torque throughout the RPM range. All JBA long tube headers feature large mandrel-bent stainless steel primary tubes, oversized exhaust ports, extra thick 3/8 one-piece flanges, and proprietary JBA Firecone® merged collectors for smooth flow. Each system is designed to give the maximum amount of ground clearance possible, so lowered cars do not drag the collectors.

Features:

  • 3/8" thick CNC laser-cut flanges
  • Patented JBA Firecone® collector
  • O2 sensor provisions
  • Large diameter mandrel-bent steel tubes
  • Oversized exhaust ports
  • Specs:

  • Brand: JBA Performance
  • California Proposition 65: WARNING: This product can expose you to chemicals including chromium, which is know to the State of California to cause cancer or birth defects of other reproductive harm. For more information, visit www.p65warnings.ca.gov
  • Catalytic Converter(s) Included: No
  • Collector Diameter: 2.5
  • Collector Port Diameter: 2.5
  • Collector Reducers Included: No
  • Color: Grey
  • Design: Full-length
  • Finish: Uncoated
  • Flange Thickness: 46089
  • Gasket Or Seal Included: Yes
  • Gaskets Included: Yes
  • Grade Type: Performance
  • Header Material: 409 Stainless Steel
  • Header Style: Full-length
  • Mounting Hardware Included: Yes
  • Oxygen Sensor Port: Yes
  • Primary Tube Outside Diameter: 1.875
  • Primary Tubing Diameter: 1.875
  • Sheen Level: Matte
  • Tube Wall Thickness: 0.059
  • Part Number: 6969S
  • Applications:

    • 2012-2014 Chrysler 300 392 CID
    • 2011-2022 Dodge Challenger 392 CID
    • 2012-2022 Dodge Charger 392 CID
  • Emissions:

    • This Product is LEGAL for Closed Course Competition use or Pre-Emissions Controlled Vehicles ONLY. It is Not Legal for use on any Emissions Controlled Vehicle for Street or Off Highway use.

    Instructions:

    Shipping Notes
    • Free Standard Shipping on $100+ Orders to the USA.
    • Except Preorder products are shipped in 48 hours.
    • Delivery to the USA:
    1. Standard Shipping : 3-10 business days
    • If time is of the essence, please consider selecting expedited delivery for faster service.
    Exchange/Return Notes
    • We offer a 30-day return/exchange service after receiving.
    • Final sale items are not eligible for returns or exchanges.
    • To process your return/exchange, please contact us at [email protected]
    • Please click here for more details>>> Return & Exchange Policy
    SKU: 78945965646

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    4.2 ★★★★★
    Based on 24 reviews
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    Product Reviews
    C
    Verified Purchase
    cybereality
    Houston, US
    ★★★★★ 5
    Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
    Format: Kindle
    Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on December 9, 2019
    B
    Verified Purchase
    bOB wALTERS
    Birmingham, US
    ★★★★★ 4
    Worthwhile book
    Format: Paperback
    This is a good book on a promising game engine.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on September 28, 2018
    D
    Verified Purchase
    David Taylor
    Pawtucket, US
    ★★★★★ 5
    If you're developing games with Godot, you need this book
    Format: Paperback
    Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on September 4, 2019
    L
    Verified Purchase
    L. Hall
    West Palm Beach, US
    ★★★★★ 5
    I didn’t really get a full grasp until reading the philosophy behind Godot.
    Format: Paperback
    Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on August 24, 2019
    W
    Verified Purchase
    W. Vincent
    West Palm Beach, US
    ★★★★★ 3
    Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
    Format: Paperback
    Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on April 11, 2018

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