SKU: 84802933193

Mysterium

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Description

MysteriumPlayers 2 7 Playtime 42 Age 10+ Designers Oleksandr Nevskiy, Oleg Sidorenko Publishers Libellud Artists Igor Burlakov, Xavier Collette, Oleksandr Nevskiy, Oleg Sidorenko Show More Mechanics Communication Limits, Cooperative Game, Deduction, Finale Ending, Hand Management, Pattern Recognition, Storytelling, Voting Categories Deduction, Horror, Murder Mystery, Party Game In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a

2-7
42
10+
Oleksandr Nevskiy, Oleg Sidorenko
Libellud
Igor Burlakov, Xavier Collette, Oleksandr Nevskiy, Oleg Sidorenko
Communication Limits, Cooperative Game, Deduction, Finale Ending, Hand Management, Pattern Recognition, Storytelling, Voting
Deduction, Horror, Murder/Mystery, Party Game

In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery.

Unable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.

In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.

Each hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses.

After time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points.

If one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit.

Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards — one for the suspect, one for the location, and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote.

If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...

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SKU: 84802933193

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Kristeen T Hernandez
Dallas, US
★★★★★ 5
Very happy with this sponge holder
Size: 7.125 x 2.875, Color: Brushed Metal
Very nice size and weight. The rubber suction cups are strong adhere nicely.
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Reviewed in the United States on May 11, 2026
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Amy S
Massapequa, US
★★★★★ 1
Nice if the suction cups wouldn't have been deformed
Size: 7.125 x 2.875, Color: Brushed Metal
Update: The one I received had two suction cups deformed and wouldn't stick to the side of the sink. Realized this after placing it. Unreturnable. Perfect size. A little wider than the rest. Replacing my last one that didn't rust for years. It was fine except the hard water made the suction cups not stick otherwise it was lasting for years.
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Reviewed in the United States on April 2, 2026
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Jack Tuckner
Battle Creek, US
★★★★★ 5
3 suction cups that can hold a bottle of dish soap and a scrubber.
Size: 7.125 x 2.875, Color: Brushed Metal
Heavy Duty
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Reviewed in the United States on June 3, 2026
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South Berkshires, Massachussets
Dallas, US
★★★★★ 3
Needs modification to work correctly.
Size: 7.125 x 2.875, Color: Brushed Metal, Size: 7.125 x 2.875, Color: Brushed Metal
It is okay, but the brushes fall through the holes' making them hard to retrieve. The only way to get them out of the holder is to pull up on the bristles or push the handle from the bottom. Both don't work well. My solution is simple, just install a "stop" below the holes. My solution is ugly but works. It took me about 15 minutes to modify.
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Reviewed in the United States on April 4, 2026
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Awesome quality, they stay on your feet while you’re running hard, I mean on your ankles great socks 🧦
Port Orchard, US
★★★★★ 5
Quality and design 👍
Size: 7.125 x 2.875, Color: Brushed Metal
Fit great in our kitchen sink, good quality , very good design.
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Reviewed in the United States on May 9, 2026

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