SKU: 95969449941

JC reparatieflex achtercamera (te solderen) voor iPhone 13 Pro / 13 Pro Max

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Description

JC reparatieflex achtercamera (te solderen) voor iPhone 13 Pro / 13 Pro MaxIs de achtercamera connector op je moederbord beschadigd of zit er een onderbreking in de cameraflex van je iPhone 13 Pro 13 Pro Max? Deze JC reparatieflex koppel je via micro soldeerwerk in: pure board level reparatie voor wie precisie werk gewend is. Specificaties Onderdeeltype: JC reparatieflex achtercamera, te solderen Compatibel met: iPhone 13 Pro en iPhone 13 Pro Max Plaatsing: vereist microsoldeer op moederbord pads Ervaringsniveau: gevorderd

Is de achtercamera-connector op je moederbord beschadigd of zit er een onderbreking in de cameraflex van je iPhone 13 Pro / 13 Pro Max? Deze JC-reparatieflex koppel je via micro-soldeerwerk in: pure board-level reparatie voor wie precisie-werk gewend is.

Specificaties

  • Onderdeeltype: JC reparatieflex achtercamera, te solderen
  • Compatibel met: iPhone 13 Pro en iPhone 13 Pro Max
  • Plaatsing: vereist microsoldeer op moederbord-pads
  • Ervaringsniveau: gevorderd / professional
  • Kwaliteit: 100% getest en werkend.
  • Levering in NL/BE binnen 14 dagen.

Symptomen die deze flex oplost

  • Achtercamera blijft zwart of geeft systeemmelding direct bij openen
  • Beschadigde camera-connector of pad op het moederbord na eerdere reparatie
  • Camera-flex op het toestel is gescheurd of ingebrand
  • Camera werkt alleen tijdelijk na druk op een specifieke plek
  • Vochtschade rond de camera-connector op de logic board

Installatie

🔴 Moeilijkheidsgraad: moeilijk · ~75 minuten. Je hebt een soldeerstation met fijne tip, vloeibare flux, hot-air rework station, tinzuig of vlecht, microscoop of vergrootloep, en isopropanol nodig. Pentalobe- en Tri-point Y000-bits openen het toestel.

Veelgestelde vragen

Kan ik dit ook zonder soldeerstation klemmen?
Nee. Deze variant moet gelast worden op het moederbord. Wil je een plug-and-play-oplossing, kies dan de geen-demontage-uitvoering.

Is microsoldeer-ervaring echt nodig?
Ja. De pads zijn klein en de afstand tot omringende componenten is minimaal. Zonder geoefende hand riskeer je permanente schade aan het moederbord.

Wat is het voordeel boven een complete cameramodule?
Vaak is alleen de connector of een spoor beschadigd; deze flex herstelt die schakel zonder de hele cameramodule te hoeven vervangen, wat goedkoper en chirurgischer is.

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SKU: 95969449941

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Verified Purchase
Arch Stanton
Cuba, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
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Wolfgang Hendrix
Phoenix, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Boise, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
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Verified Purchase
Scrawller on da Waller
Houston, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
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Asaad Al-Barwani
Pawtucket, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024

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