SKU: 48882622185

Premium Battery for Aemc, 1060, 4630, 5050, 5060, 5070, 6470, 6470/6470-b, 6471 9.6V, 3500mAh - 33.60Wh

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Description

Premium Battery for Aemc, 1060, 4630, 5050, 5060, 5070, 6470, 6470/6470-b, 6471 9.6V, 3500mAh - 33.60WhOverview Categories Equipment Battery Compatibles # View Full List of OEM numbers and models here Brand Cameron Sino Voltage 9. 6V Chemistry Ni MH Capacity 3500mAh Dimensions 202. 10 x 50. 52 x 17. 15mm Weight 440. 0g Bar Code 4894128130888 Type Brand New Original Battery Warranty 1 Year Performance Guaranteed to Meet or Exceed Original Performance Certifications ISO9001, RoHS, and CE * Please make sure that the device manufacturer, The model number

Overview
Categories
Equipment Battery
Compatibles #
View Full List of OEM numbers and models here
Brand
Cameron Sino
Voltage
9.6V
Chemistry
Ni-MH
Capacity
3500mAh
Dimensions
202.10 x 50.52 x 17.15mm
Weight
440.0g
Bar Code
4894128130888
Type
Brand New Original Battery
Warranty
1 Year
Performance
Guaranteed to Meet or Exceed Original Performance
Certifications
ISO9001, RoHS, and CE

* Please make sure that the device manufacturer, The model number and also the battery part number are all listed in our product details. Some manufacturers have more than one battery type fitted in like models. We recommend that you remove the original battery before ordering to confirm this. If you are not sure we may be able to confirm for you.

* Please be advised that some higher capacity batteries are larger than the standard battery from the manufacturers. Please make sure that your model number is shown in the information above before ordering. If there is any doubt contact us first and we can advise if this is a suitable replacement for your device.

Description

Equipment Battery Articles & Tips

iTEKcanada Offers Free Shipping to All of Canada. ( Free Shipping for All Order over 59$+ ) !
The CS-AMC650SL Equipment Battery will solve your battery problems or provide you with a spare battery. The CS-AMC650SL Equipment Battery comes with a 30 day money back guarantee and 1 Year Warranty. Once we have received your new order for the CS-AMC650SL Equipment Battery, it will be processed within 24-48 hours or on the next business day via CanadaPost Mail.

Purchasing Equipment Battery
Equipment Battery by iTEKcanada.com are usually lower in price and usually exceed the performance of OEM Equipment Battery. Many of iTEKcanada.com’s Equipment Battery use the same battery cells as OEM batteries.

What is mAh / Wh?
These ratings show battery`s capacity. Think of them as gas in your car tank, the bigger the tank, the more fuel it will carry and your car will drive longer. Same with these batteries, the higher the mAh/Wh, the longer your device will run between recharges.

Will your higher capacity (mAh/Wh) Equipment Battery work in my device, even though my original battery has a smaller rating?
Definitely! Our batteries are designed to be 100% replacements for original batteries. Higher mAh/Wh rating means longer run time between recharges. The higher the rating the slower it will take for the batteries to drain down. Meaning you will get longer talk time with a higher mAh rating. In other word, higher is the mAh number, better it’ll be for your device.

Quality and Safety
This battery contains advanced technical components and has been tested according to strict CE safety standards. The battery contains a chip that prevents overcharging and short circuiting. Next to this the battery is made from high quality cells that do not suffer from a so-called 'memory effect'.'

Factory Fresh
Batteries lose performance over their lifetime, even when they are not used. Many importers and resellers store their batteries in stock for a long time before they are sold. iTEKcanada.com sends products almost directly from the factory, so you are sure that you will get a brand new high quality battery!

Compatible Devices & Replacements

Compatible Batteries

Device Manufacturer
Battery Number
AEMC
2960.21
AEMC
525832D00

Compatible Devices

Device
Manufacturer
Model
Equipment Battery
AEMC
1060
Equipment Battery
AEMC
4630
Equipment Battery
AEMC
5050
Equipment Battery
AEMC
5060
Equipment Battery
AEMC
5070
Equipment Battery
AEMC
6470
Equipment Battery
AEMC
6470/6470-B
Equipment Battery
AEMC
6471
Equipment Battery
AEMC
6472
Equipment Battery
AEMC
6472 Micro-Ohmmeter
Equipment Battery
AEMC
6505
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 48882622185

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4.6 ★★★★★
Based on 7 reviews
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Product Reviews
R
Verified Purchase
Ryan
Birmingham, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 3, 2017
C
Verified Purchase
Christopher West
Battle Creek, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 22, 2023
A
Verified Purchase
Aurélien
Louisville, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Lexington, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Dallas, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023

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