SKU: 98635379805

*A Grade* Scythe: The Wind Gambit

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Description

*A Grade* Scythe: The Wind GambitMankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the

Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences.

Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions:

Airships: (1 miniature per faction; 16 tiles) An airship is a new type of unit that is distinctly different from characters, mechs, and workers. Unlike those units, airships never control territories. Airships are moved via a Move action, and rivers and lakes do not constrain their movement. Each airship has two randomly combined abilities (1 aggressive and 1 passive ability; same combo for all players).

Resolutions: (8 tiles) The resolution module changes the way a game of Scythe ends. If you play with this module, ignore the standard end-game trigger (when a player places their sixth star, everything stops and the game ends). Instead, the resolution tile for the current game will determine when and how the game ends.

Order today and you will receive your game on the day of release. The release date is subject to change by the developer and Zatu Games has no control over any changes made.

BLOG

We were fortunate enough this week to interview Jamey Stegmaier, the creator of the hugely successful board game Scythe! We spoke to him about the unparalleled success of the original game, as well as the (was upcoming) Invaders From Afar expansion.

Here is what Jamey had to say to Zatu Games:

First of all congratulations on the overwhelming success of Scythe. What is your reaction to the amount of success the game had had?

"Thank you! It’s been an exciting couple of years, really—it started with people being excited/curious about Scythe, then the resulting $1.8 million Kickstarter campaign, then the reception after backers (and some retail customers) received their copies. At each state I’ve been elated that people have found joy in Scythe—that’s what’s important to me."

Scythe is quite a big game. How many people were involved in the development of the game?

"In total, somewhere between 600 and 700 people, ranging from the lead designer (me) and the illustrator/worldbuilder (Jakub Rozalski) to lead playtesters to all of the other playtesters and proofreaders who helped both with the multiplayer and solo versions of the game."

How many changes were made during the blind playtesting stage of the development? Can you share some examples with Zatu Games?

"A lot of little things changed during the three waves of blind playtesting, but here are the big three:

  • Combat: The balance of combat was really hard to figure out, especially since Scythe is an engine-building Euro game. The rules for combat need to give players a reason to attack sometimes, but not all of the time, and there are complementary rules/abilities (like Riverwalk) that factor into that balance. Blind playtesting really helped us figure out the right balance through a series of small changes.
  • Structures: The role of structures changed a lot over the course of blind playtesting. Originally, each structure had a spatially-driven ability, but they required a separate reference card, and it was hard to keep track of their abilities (yours and other players). They were often forgotten or unused So eventually I moved structures to the player mats and got rid of any spatial aspects to them - other than end-game territorial control. But playtesters kept asking for some sort of spatial aspect to them and although I resisted at first I then came up with the end-game structure bonus tile system which places value on exactly where you build your structures.
  • Faction abilities: For the first wave of blind playtesting, factions had mech abilities but no overarching, faction specific, asymmetric abilities. Playtesters kept asking for them so eventually I came up with some ideas. We tested them and tweaked them and I'm very glad we added them.

In Invaders From Afar we welcome the Togawa and Albion factions to the game. Can you explain a little bit more about these new additions?

" Thematically, Albion and Togawa have heard about all of this activity happening in the lands surrounding the Factory, so they send some heroes to check it out. Albion comes from the north (England/Scotland) and Togawa comes from the far east (Japan/China). Each comes with a unique set of mech abilities as well as completely new faction abilities. Albion’s character has these Flag tokens they place that are worth a territory for end-game scoring and that allow them (when combined with a specific mech ability) to jump across the board to rally their troops.

"Togawa’s character has Trap tokens to place face down on various territories. When an opponent’s unit moves onto a Trap, the trap triggers, causing that player to incur a penalty. All unarmed Traps grant control of the territory they’re on to Togawa at the end of the game."

Aside from the new factions, what other new features can Scythe fans expect to see in Invaders From Afar?

"The main focus of the expansion is on the two new factions, but we also included two new player mats. Originally we intended for Scythe to be played with no more than 5 players, but I realised that with the new mats, some people would inevitably play with 6-7 players. So I included two tokens to replace Crimea’s Wayfare ability and Polania’s faction ability, as both of them would have been significantly less useful with higher player counts.

"Also, one of the Automa designers, David Studley, designed a few cards to ensure the expansion integrates well with the original solo variant."

Invaders From Afar is an interesting title. Where did this name come from?

" I wish I had an interesting answer, but the name just came from a brainstorming session with Jakub!"

You mention Jakub Rozalski. We are huge fans of Scythe's artwork here at Zatu Game, what has it been like working with him?

"It’s a real pleasure. He has such a vivid imagination, and he pairs that with his incredible artist talent. Working with him has made me (a) want to work with him more in the future and (b) work with more world-building artists."

Going forward, can we expect to see any more expansions of the Scythe universe?

"We’re in the process of brainstorming a new expansion. As a company, my typical strategy isn’t to plan ahead for expansions—I like to put everything in the original game box if it’ll fit. But if I get excited by a new idea and it turns out to be fun, I’ll give it a try."

Don't forget that you can get Invaders From Afar right now at Zatu Games as well as the original game and the brand new, The Wind Gambit!

*Credit for the images go to Jakub Rozalski

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*Please note that all items within our outlet section contain a level of damage to the packaging, which in no way effects game play. A Grade products will arrive in their cellophane and have superficial damage to the box. Full descriptions of our grades can be found on our Outlet page, for more information please check our terms and conditions.

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RKM
Lowell, US
★★★★★ 5
They really do work, although it's a little hard to peel them off the backing.
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Reviewed in the United States on March 18, 2020
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Holly Chapman
Omaha, US
★★★★★ 5
Worked like a charm
Style: Bundle, Size: 2 Piece Set
I’ve tried other acne patches before and they’ve always pulled excess oil out of my pores, which ended up drying, scarring, and leaving behind a dry patch when compared to the rest of my face. These effects were especially bad for my cystic acne, which always ended up more inflamed and painful after treatment. The Rael hydrocolloid patches gently pulled out all of the sebum from several pimples that I’d avoided picking at; with other brands, the patches only pulled anything out from pimples that had already been picked at/burst. The micro needle patch also relieved my cystic acne overnight. The pimple is no longer inflamed or painful. When I took the patch off, I could see the liquid and oils that it had pulled out BUT didn’t experience the scarring I have with other patches. Other reviews mention that the patches are fragile, but I don’t necessarily think that’s any different from the other brands I’ve tried. I had no problem trying to get one out of the package on the first try. Overall, I think these are a really good fit for folks with oily skin who experience scarring with other patches. These definitely pull more sebum and not as much oil, so you should see your pimples decrease in size without adding to the inflammation. The patches adhere well and stayed on all night without peeling off (even though I’d accidentally bunched up some edges on the hydrocolloid patches when applying). I’m definitely going to keep a stock of both types readily available!
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Reviewed in the United States on February 23, 2020
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Amanda
Los Angeles, US
★★★★★ 5
Praise Rael.
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I suffer from cystic acne (on my chin and jawline, so probably connected to hormones) as well as dematillomania, or skin picking disorder. It's so hard for me to not pop the big honkers, especially when these painful zits have been around for days/weeks. All I want is clear skin, but cystic acne combined with skin picking leaves me with scars that take months to fade even when I'm pimple-free . I've been using Rael's Miracle Patch (pink package) for awhile. This is a great product, and works best on more surface-level zits. Last night, I tried the Acne Healing Patch (green package) on a persistent cystic zit I've already tried to extract, plus another cyst brewing on the other side of my chin. I've used so many different products to treat cystic acne, but nothing has worked like Rael's Acne Healing Patch. I kept the patches on overnight, and in the morning I found both had reduced significantly in size. The zits are well on their way to healing, and I finally feel like I will be able to treat cystic blemishes effectively and go concealer-free in the coming months. I never write reviews, but I felt I should share this experience with Rael patches. Acne can be so mentally debilitating, and I've been helped by a lot of fellow acne sufferers who share their experiences in product reviews. I hope my review is helpful for someone else. Thank you Rael, for a truly game-changing cystic acne treatment!
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JerseyGirl
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★★★★★ 5
Perfect toy for an active dog!
Color: Large size (7.9")
My dog absolutely loves this ball with handles! It’s quickly become one of his favorite toys, and he gets excited every time we bring it out to play. The vibrant colors are a huge plus—they make it super easy to spot in the grass, which saves a lot of time during outdoor play sessions. The handles are great for interactive play too, especially for tugging and tossing. I’m really impressed with how well it’s holding up. Even with constant pulling, tugging, and rough use, it’s remained durable and hasn’t shown any signs of wearing out. Overall, I’m very happy with this purchase—and if my dog could write reviews, it would definitely get his paw stamp of approval! 🐾
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Reviewed in the United States on May 24, 2026
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ML Pearson
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★★★★★ 5
Not for strong chewers!
Color: Large size (7.9")
I have an English Springer Spaniel who is 1.5 yrs. She had this torn apart within the first 5 minutes. This is not for strong chewers!
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Reviewed in the United States on February 25, 2026

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